Monday, November 5, 2012

[G933.Ebook] Ebook Download Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

Ebook Download Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

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Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel



Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

Ebook Download Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

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Beginning Direct3D Game Programming, Second Edition (Premier Press Game Development), by Wolfgang Engel

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

  • Sales Rank: #5746521 in Books
  • Brand: Brand: Muska n Lipman/Premier-Trade
  • Published on: 2003-06-12
  • Original language: English
  • Number of items: 1
  • Dimensions: .94" h x 7.38" w x 9.16" l,
  • Binding: Paperback
  • 440 pages
Features
  • Used Book in Good Condition

About the Author
Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D which are presented at www.GameDev.net as well as his own Web site, www.directxgraphics.net. He is the author of "Beginning Direct3D Game Programming" (0761531912).

Most helpful customer reviews

8 of 10 people found the following review helpful.
Not enough thought given to readership requirements
By John Harpur
DirectX is difficult to master. Even drilling down into just D3D is exceptionally challenging for most students. I have been looking for a DX book to use on an undergraduate course and in the process I have reviewd a few. While most books have something to offer few have drawn the whole of any of the DX modules together. Given the standard of the SDK documentation there is a clear need for good textbooks. My reaction to the present text is that it is very unsutiable for beginners. In the first place, it is not well written. Secondly,some of the code is way beyond what beginners could grasp and there is very little hand holding to reassure pedagogues like me. Thirdly, the material of matrices could do with being looked at again. However, it is not all gloom. The chapter on animation is really very good and well worth spending the time on.
All too frequently we see computer programming texts come out without proper regard for the readership. Occasionally the reading public have the right to expect publishers to get material out there that was written to be read by others. I don't blame the authors, but the publishers who don't put enough editorial weight behind their offerings. I have no doubt but that this book could have been a much more useful book with appropriate editorial input. May be the 3rd edition will be.

3 of 9 people found the following review helpful.
Overview
By Tim
This book covers the usage of DirectX 9.0. Note, this book is not a cook-book type book where it tells you how to program a game in DirectX 9.0.
I would not buy this book again (ie future version/revision).

4 of 4 people found the following review helpful.
A Great place to start
By Jason Lawler
I've been waiting a long time for a book like this. I'm a Unix software developer by profession, but only a hobbyist when it comes to PC game programming. Back in the good old days, before Windows and DirectX/DirectWhatever, it was possible for us casual programmers to keep up with the technology and have fun experimenting with graphics and game programming. I simply lost interest when the complexity of the operating system and video hardware started getting in the way.
I've been searching for a good book on Direct3D graphics programming for years and finally found one that delivers what it promises. Wolfgang Engel, the author, obviously understands how frustrating the learning process can be. The content of this book is masterfully structured to give the reader a solid understanding of everything you need to know. It's friendly, informal, humorous, and focused. It's a big book, but it reads fast, and keeps you interested.
The author assumes you know C and maybe a little C++. That's about the only prerequisite you'll need to understand the material

See all 12 customer reviews...

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